Exploring the Fallout Universe, the Gaming World’s Most Unexpected Television Success
The post-apocalyptic TV series has come back to streaming services, and it's fair to say that audiences were pleasantly surprised by the excellence of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it succeeded in capturing multiple facets of the player's experience.
We followed vault-dweller Lucy, attempting to act with integrity and finding that the ruined world made that incredibly hard; Max, the Brotherhood of Steel new recruit, who begins to question his faction's authority and causes significant chaos in powered exoskeleton; and the Ghoul, a standout performance who has completely shed any ethical bearings out in the radioactive badlands.
Setting the Stage for Season Two
The debut season's finale unveiled crucial details about those responsible for the global annihilation that trapped a society in bomb-proof bunkers for hundreds of years. It also raised numerous mysteries unresolved for the upcoming chapter – and, on this occasion, expectations are considerably elevated.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says Jonah Nolan.
“Heading into the first season, everyone’s like, ‘Just get it right’,” adds the game director. “We’re over the moon with the reception to the show, so this time people are coming in with more enthusiasm and different expectations.”
A New Vegas Vibe for the Next Installment
The new season is set in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the sharpest dialogue and personalities in the series, despite the fact that it was somewhat buggy at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, blasted-out Route 66 vibe of the game is so much rewarding to bring into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators indicate that it acknowledges the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is notable for its physical authenticity – its production team ensured authentic items and locations were built, mirroring the cobbled-together nature of the towns in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to feel like it’s real.”
Indeed, pretty much every element you see on-screen is real, even the infamously terrifying radioactive creatures known as the apex predators. In the show, they are created using practical effects, and were by all accounts quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is developed by talented film-makers who are also dedicated players, with the help of the game developers behind the source material. This common understanding for the world is apparent in the finished show.
The new batch of episodes is debuting on a weekly basis rather than as a all-at-once release, representing a shift from the first season. This schedule will allow for a altered weekly discussion, something the creators themselves are eager to witness.
“It delves deeper, it’s bigger, it’s funnier, it has a lot of surprises,” teases Howard. “I’m looking forward to seeing what people think.”